Valve has launched its new Steam Machine hardware today, reviving the console-like PC gaming concept with a reservation system for pre-built units. The company also released SteamOS 3.8, which now supports installation on custom-built desktops.

This marks a significant shift for the gaming giant, which previously attempted a similar approach in 2015 with limited success. This time, broader hardware compatibility and a more mature SteamOS aim to give console gamers a PC alternative.

SteamOS 3.8.10, released last week, includes “improved compatibility with recent Intel and AMD platforms,” enabling wider range of DIY builds. Valve’s Pierre-Loup Griffais told The Verge the firm has been “rolling out improvements” to make the OS more accessible.

The reservation system prioritizes early adopters, but DIY enthusiasts can build their own machines using any compatible PC parts. Nvidia GPU support remains a question mark, as SteamOS has historically favored AMD hardware.

Skeptics note that Valve’s previous Steam Machine initiative flopped due to high prices and software gaps. Success this time hinges on whether the company can deliver a seamless console-like experience from diverse hardware configurations.